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Flightgear v3.4.07/6/2023 ![]() ![]() Usability improvements including in-sim joystick configuration UI, map.Built in multiplayer client and voice communications allowing users to join and leave multiplayer sessions in-sim.Built-in on-the-fly terrain loading - no need to load terrain before your flight.Advanced weather simulation, including frontal systems, thermals, lift and cloud formation based on mountain ridges.Massively improved terrain rendering, with region-specific terrain, random buildings, shader effects and more realistic object and tree placement.Improved sky modelling including fog and low level haze, terminator lines.The Rembrandt rendering system provides real-time shadows and lighting.In the 4 years since FlightGear V2.0.0 was released in February 2010, FlightGear has developed enormously: This release also coincides with the release of FlightGear World Scenery 2.0 - massively improved scenery data covering the entirety of the planet and incorporating OpenStreetMap roads and detailed terrain information from a variety of sources. Highlights in this release include integration of the FGCom voice communications client within the simulator, improved terrain rendering, faster scenery loading, and improved usability. This new version contains many exciting new features, enhancements and bugfixes. The FlightGear development team is delighted to announce the v3.0 release of FlightGear, the free, open-source flight simulator. Please help us translate in other languages! Many people will help you with this, so you don’t need to worry about knowing the entire answer, but by you beginning to add to the documentation that is available, this product becomes better for all.Available in: English, Català, Español, Français, Italiano. ![]() Please don’t take it that this is what I think you did here, it’s just a best practice with OpenSource products which will help you understand the product and help the developers know where to put their attention.įinally, the biggest way you can learn and help is to, help write articles on the wiki where you, as a Mac user, see gaps. However, there is a hesitancy to answer questions which are documented and it starts to become apparent that the person didn’t take any time to read the documentation. As with any opensource program, no one is ever hesitant to answer questions for noobs. For all the questions which I reeled off at the end, goto and bookmark. If you’re having questions on installing planes, you’ll soon wonder about scenery, painting your planes, why there’s a extra person sitting in your cockpit in certain planes, why is my framerate slow, what GPUs are… (Note, I’ve not yet run out of questions or answers in over 6 months of reading and using FlightGear. I would first start here: - this is the getting started/ FlightGear manual. Now, without this sounding like I’m just being hard to get along with, and hopefully the fact I took the time to explain your question will go to that, I urge, beg of, plead with you to read, read, read, the documentation, wiki’s, etc. To do the latter, from the initial screen, choose “Advanced Features”, then select the “Others” tab and, finally, at the bottom of that screen, select “Install Addon Data”. ![]() Either use the “Browse Application Settings” and copy the aircraft folder to the appropriate location or use the FlightGear Application. Once you have it on the Mac, you have 2 choices. ![]() To download - simply pick an aircraft from above and download the zip file to your Mac. ![]()
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