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Outriders demo review7/6/2023 ![]() ![]() ![]() ![]() Refute the malarkey that you have been fed for the last seven years by the GaaS titles, and accept that what is presented is unlike the season-based recycled crap-fest we have been chewing on for years now. Instead, shove these preconceived notions deep down within the darkened abyss of your soul (for now). So, don’t come at this game with predetermined concepts popularized by Destiny. I tend to make it known that Outriders, despite requiring an online connection, is not a “live-service” title in a traditional sense. Some additional quality of life features like a motion blur toggle and easier item tagging have been added, but there are still some basic concepts missing like locking items from deletion, which is an incredibly basic concept. Instead, I’ll focus on the bigger picture of what Outriders does. Graphics and sound ultimately have not changed with issues still rampant, so I don’t think I need to necessarily dive into that once again. Some of my core opinions still stand true despite People Can Fly’s consistent updating to the user experience. Previously, I laid out my initial impressions of Outriders several weeks ago when the demo launched. But does Outriders bring that cool glass of water to the table? Does it live up to the games that existed before the invasion of GaaS titles? People Can Fly’s latest title, Outriders, released without a single promise of a season pass or real-time events in conjunction with other developers, essentially solidifying their stance as a one-and-done title. Since the release of titles like Anthem, Destiny, The Avengers, and The Division, we have been conditioned to believe that the modern trend of online-focused experiences, featuring prolonged lifespans and recurrent user spending, are the future, and set the status quo of loot-based action games. You can find Seasoned Gaming’s review policy hereĪfter being bashed with a variety of Games as a Service (Gaas) titles, it’s odd to see our own sensibilities slide into an incomprehensible state. ![]()
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